Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Hiring someone to cast a relatively common spell of 1st or 2nd level, such as cure wounds or identify, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. People who are able to cast spells don't fall into the category of ordinary hirelings. From Basic Rules chapter 5: Spellcasting Services There's always the option of hiring someone to cast Remove Curse for you. This is especially useful when your players are unable to it themselves with a simple spell. Sometimes you can find the best answers by making your own story about how to remove the curse. There's a cleric in the near by temple, for a cost you can have them perform the spell to remove the curse. The bite of a Vampire is said to be deadly to a Lycan, but maybe a cure can be crafted using Vampire's blood? The original witch who cast the curse is entombed somewhere, in that tomb there is a book which contains the secrets to her spells, maybe a cure can be found?Ī powerful shaman has been rumored to be able to rid curses of the flesh, but his whereabouts are unknown as he is a hermit that travels. However, if you're willing to go with a narrative cure as opposed to a mechanical cure, there is no limitation.Ī wolfsbane potion to kill the curse, however the plant is near extinction due to the lycans having taken over the territory. Hope others find it a starting place and let me know if you see any big obstacles.Those 3 spells are the only one's I'm familiar with to remove curses. I do like the idea that others DMs use secret roles for such saves and may start incorporating that into our adventure. I had the players roll the saving throws every time they were bitten. Oh, and the one bit was gnome druid and knows a bite could be bad. Heck, it may make them seek out an alfa as a side quest. I may also go to reducing the DC by 2 when they save and maybe make them only have to make 6 save instead of 12. I used con since it was the original save. I have read where other DM's used wisdom for the save and I may change that in this ruleset. Basing the month off of 30 days for easy math. I also rolled a d20 and 10 to come up with the nights pasted since the last full moon. I did create an alfa werewolf and did borrow some things for the barbarian class to add to them. Alphas can smell out others curse by Lycanthropy. They tend to control whether a Pack is good, evil, or neutral. They are old werewolves that tend to lead packs. Many end up choosing not to fight the curse, the full moon's call, and move to remote reaches.Īn Alpha werewolf can grant advantage on the saves. Now they can shape change outside of the full moon and even control what happens during the full moon. Only after the cursed succeed a year's worth of con saves during the full moon will they be able to control the curse. If they fail by more than 10, they cannot recall anything that happened. Rolling a natural 20 and still fail the DC, or failing the save by 10 points or less, the cursed can only remember what happens while changed under the full moon. However, the cursed can now maintain control of their mind and body. On a successful save shapeshifting still occurs. This save goes down by 1 point every other month to a minimum of 12. On the night of the full moon, the player can try to resist losing control, DC 30 constitution save. If they have a 15 or higher of strength they show no signs at all. As they get closer to the full moon, their strength increases 1 point each night until their strength is a 15 by the full moon. I have looked on here and seen what others have done all are great but here is how I plan on playing it out.Ī player is bitten by those cursed with lycanthropy and fails the constitution saving throw show no signs at first. They are LVL 5 and 6. While traveling the party fights a pack of werewolves. Well, it is now a campaign where they still work in a league but other forces are at play. Just a hack and slash party shows up at the league gets to pick a bounty and off they go to try and collect the bounty. Heck, I was only supposed to be running the adventure between our main one.
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